

Layers: 10 (but only the one that is activated) Metaphysis has been tested on single, multi-thread and multi-core scenario with DirectX and OpenGL and has proved to be very efficient across them all. Metaphysis is also very customizable and it provides a low-level engine with a set of routines for scaling and shifting the light source or for adding and removing the acceleration layers as well as for defining the maximum z-buffer z-step to be rendered. However, an acceleration layer is added for those fractals that are more compatible to UF layering and this is what this engine was designed with. In the rendering layer system what you see in a multidimensional fractal renderer, Metaphysis, actually the light is being rendered in flat scene directly, meaning that you don’t need to sample the fractal geometry as in most fractal based games. The rendering layer system, a bit different from most fractal renderers is defined in this module to support a better compatibility with UF. This is the ideal rendering engine for gameplay scenario such as first-person shooters or other fast paced games where a minimal delay in the graphical output is more than welcome. The rendering algorithm is implemented as a complete solution, where every detail is taken into account and the overall performance shows maximum values. Metaphysis features a traditional fractal rendering architecture where the number of rendering layers scales linearly with the z-buffering level. Also plan to add a GPU support in the near future.Metaphysis is an easy to use fractal flame renderer specially designed to offer users a high-speed multithreaded render engine, compatibility to Apophysis, UltraFractal-like layering and easy customization possibilities.
#ULTRA FRACTAL 5 TORRENT UPGRADE#
They do the trick and temperatures are great so far, but I would like to let the case breath a bit more and upgrade to quieter fans in the process. When I do add lighting I'll probably start with some basic cool white accent lights.Ī weakness I plan to address soon is that I only have the stock case fans in the Meshify C. The parts have a nice look to them by themselves so I don't have a lot of desire to add LEDs. The only thing that lights up is the GPU and even that faces down.

Just two 16gb sticks of non-RGB Ballistix. I didn't have a choice on the motherboard since it was bundled with the GPU but luckily it ended up being a decent Vision D-P even though I don't see myself utilizing the Thunderbolt. I might switch the cooler out for an AIO in the future but we'll see how things go.Ī couple less relevant choices are the motherboard and RAM. The 5800x is performing well so far on a dual fan cooler. When I was on the fence between getting a Ryzen 5600x and 5800x, this along with a deal Micro Center was offering at the time led me to choose the 5800x.

To cater to these needs, aside from installing a decent GPU I mainly targeted the CPU choice. I frequently find myself working on projects that require video editing, photo editing, or the use of a DAW. the RTX 3060 Ti handles it as well as I could want at 1440p especially since my monitor only goes up to 60hz. As you can tell, not the most demanding games for the most part but I enjoy getting to max out the graphics since I've never had a computer before that could do so. On this PC, I enjoy playing Cities: Skylines, Battlefield, Stranded Deep, Arma, Stardew Valley, and of course Minecraft Java. It's more meant to be able to handle both pretty well. The build isn't meant to be a beast at either purpose. I built this to serve as sort of a hybrid gaming and video production rig. This is my first build and I enjoyed putting it together. I built this to serve as sort of a hybrid gaming and video. Help options - 4 groups of items - 12 total selections
#ULTRA FRACTAL 5 TORRENT PC#
PC Parts options - 11 groups of items - 41 total selectionsĮlectronics options - 12 groups of items - 60 total selectionsĪccessories options - 10 groups of items - 50 total selections
