

One memorable moment is when I’m standing on the roof of a car while being chased by a military jeep. You can use it to drag snipers taking cheap shots at you from above watchtowers to their deaths, scale buildings and mountains, hijack vehicles and best of all, take out vehicles during car chases. The Grappling Hook is definitely the highlight of the game aside from the enormous, beautiful, varied and impressively optimized environment, the wanton destruction and ridiculous physics engine that got turned up to eleven in the sequel, and the set pieces that went overboard so much it became hilarious to look at. And the same can be said for the TF2 Grappling Hook, but that’s also not in the list because it requires me to play Mannpower to use it, and the only thing I hate more than that game mode is Sniper Wars. While the JC3 version is far more powerful and versatile, it doesn’t make my personal list because I haven’t played Just Cause 3 yet. Weapon number 4 is the Grappling Hook from Just Cause 2. Would you kindly give me this helicopter? It’s been almost five damn years since you did anything gameplay-wise to it. It’s nice to see how these two escaped the mediocrity corner and became stars in their own right. Now, they pretty much serves as sidegrades that are more-or-less equal to stock, and in some occasions even outshines them. It’s interesting to note that both weapons were, for quite some time, considered to be inferior versions of their stock counterparts. Could be that the match was even more drawn out and painful than I remembered, or maybe the Casual MM statboard messed up, either way the QF is the ol’ reliable that I can depend on when I need to keep my team alive and necromancy isn’t an option. I remembered there was once on Viaduct where I hit close to 5-digits healing s a solo Medic.

This is the healing device I rely on when I’m the only person on my team donning a labcoat, as this is the only way I can keep a team alive for long. The buff it received during the July 2013 update does wonders to this weapon’s status, although it’s argued that it is far from weak even before the buff.

The Quick-Fix is at #5 (Does the QF even counts as a weapon?). It is what makes me enjoy playing as a class most people will switch away from out of boredom, and it still allows me to be effective. This is the weapon for a Heavy operating independently and seeking to catch his foes by surprise. Those quiet moments when your gun’s armed and you eyeing from your spot at where the enemy team will be coming from are the moments that I associate most with this gun. There is a thrill to ambushing people with the Tomislav, as you hide and wait to spew lead into the enemy team.
#Serious sam 3 bfe physics update#
As a flank Heavy, this gun has been my weapon of choice since the Gun Mettle update buff. Number 6 by a margin smaller than the amount of Heavy mains in TF2 is the Tomislav. The two least played classes in TF2 just so happens to have my two most favourite TF2 weapons. And the only reason why I listed 6 and not 5 is because the last two are actually really close. With that said, these are my six most favourite video game weapons. And anyone who has played at least three different games will have a few favourites. As any gamer will know, weapons are the bread and butter of almost any video game, with the exception being some platformers, fighting games, and the Stanley Parable.
